UX /UI
Tree Tower
A cozy mobile building game where players grow a vertical village by stacking and upgrading tree houses higher and higher.
Project Type
Student work
PLATFORM
Figma
SCOPE
App design
YEAR
2023

The Challenge
Turn a simple stacking-game idea into an interface that feels playful and easy to understand while still supporting building choices, resources, upgrades and progression.

The goal
Create a cohesive experience where the fantasy world remains the hero while controls, stats and actions stay clear enough for quick mobile interaction.
UX structure
Building the core flow
The main flow was organized around four repeatable actions: view the tower, choose a structure, review its attributes, and build or upgrade it.
Home
View tower
Build
Choose house
Preview
Check stats
Build
Place & grow
Visual direction
A world made from wood, forest and warmth
The UI borrows its visual language from the game world itself: wooden controls, deep teal forest backgrounds, warm orange roofs, cream information cards and simple iconography. This helps interface elements feel like part of the environment rather than layers placed on top of it.
COLORS
Forest teal
#173F3D
Warm wood
#A94F22
Cream
#F4EFE4
Moss
#72865B
The Outcome
A stronger game concept through a clearer system
The final direction turns Tree Tower into a more complete mobile-game concept, connecting the playful visual world with a clear interface for building, upgrading and tracking progress. Creating the system across multiple screens also made it easier to keep navigation, buttons, resources and information consistent.
Final UI
A consistent system across the game









